Song: Carezza
Artist: Osamu Kubota
Steps by: SKoRPioN9x
BG and Banner by: KrakenGuy (Thanks! ^_^)
Thanks to Kitsune Sniper for the CD Title (which doesn't seem to work, probably because it's not 60x37... oh well I left it in there, maybe it works in stepmania, or maybe it'll work in a future release of dwi).

This song is originally from Keyboardmania. The Challenge steps are similar to the KBM* notes. They are intended for keyboard play, and are very hard on feet. Only someone like Yasu could pass them on feet. There are 16th note jumps in some parts, and most of the rest of the song is just 16th note runs. 

Steps:
Light - 3 feet - max combo: 193 (28 ok) - These steps are quite easy. Mostly 4th notes with some freeze arrows. There is one part where it switches to blue arrows for a few steps, and 1 yellow arrow at the very end of the song.

Standard - 8 feet - max combo: 366 (26 ok) - This was probably the hardest stepset to make. I had no idea what to do with the steps (without making them as hard as the heavy steps), especially at the end where the music became weird. Because of that, there are some gallops at the end, and some yellow-arrow runs (that's just the way the music is), and a short 16th run at the end.

Heavy - 9 feet - max combo: 451 (10 ok) - Mostly 8th note runs, 2 parts with jump-step-jump-step-jumps (which aren't hard to do at 128 bpm). There are a few 16th note triplets, some gallops, and the end is a 16th note run (the same as the Challenge steps).

Challenge - 11 feet - max combo: 823 (13 ok) - These steps are made for Keyboard play (hence the 11 feet rating). Mostly 16th note runs that go with the piano, and a few short 32nd runs. Lots of jumps. These steps are very similar to the kbm notes, so where there were notes for more than 1 key in KBM*, there is a jump in the dwi file. There are some 16th jump triplets, and a 16th run of 5 (i think) jumps near the end XD. 

* I'm using a pms file (for doremimania, a kbm simulator) as a source for the "kbm notes." I have never played a real kbm game in my life, so the notes might be different from those on the real game.